![]() ![]() ![]() When the Material/Map Browser appears, click the drop-down button in the upper left and pick New Material Library.When finished creating the new materials, click the Get Material button to open the Material/Map Browser.In the following example, the default render engine has been changed to Scanline, and the default Physical materials have been changed to the older Standard (Legacy) materials in each slot.) ![]() Change each of the desired Sample Sphere material types to the new Material, such as Standard (Legacy), Arnold Standard Surface, V-Ray, Corona, Redshift or others.(In the following example, the Compact Material Editor is shown in 3ds Max 2021, with 24 Physical sample materials loaded.) In 3ds Max, open either the Compact Material Editor or Slate and go to the Sample Sphere slots.To load and save custom materials (including 3rd-party materials) for the Compact or Slate Material Editor sample spheres, do the following: These settings can be changed to switch to different default materials and render engines upon launching 3ds Max.Ĭhange the Default Sample Sphere Materials only (Earlier versions of 3ds Max loaded with Standard materials shown in the Sample Slots, and the Scanline renderer is set as the default render engine.) The Arnold render engine is also set to default. Starting with 3ds Max 2021, the program loads with the Physical Material type shown in the Compact or Slate Material editors. ![]()
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